►Wattson finally gets a significant do over in Season 11, tons of big buffs to her fences and pylon, let’s try her out! Thumbnail credit: @theOG_pepper
Full Watson changes:
Tactical: Perimeter Defense
Increased damage on crossing a Fence by 33%. (15 to 20)
Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
Decreased recharge time by 50% (30 to 15 seconds).
Increased placement range by 50%.
Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 to 0.4 seconds)
Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
Ultimate – Interception Pylon
The Pylon output has been significantly reworked.
Reduced the number of active Pylons Wattson can place from 3 to 1.
The Pylon now lasts forever (instead of timing out after 90 seconds).
The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second to 5/second, or more accurately: 1/0.5 seconds to 1/0.2 seconds)
When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
Pylon ordnance-zapping has been moderately reworked.
Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
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